A rewards system students care about – points grow into badges, quests and avatars, turning a term of good choices into something a child can see.
Reward systems fade. The sticker chart that thrilled September is furniture by March, because the reward never grew with the child. Motivation lasts when there is always a next thing – and when the next thing is earned, not given.

Badges and quests worth chasing
The student rewards system in Ten Points turns recognition into progression. Points earned for the school’s values unlock badges, quests set weekly challenges – complete an activity, partner with a buddy – and students personalise an avatar that grows with them. The rewards are deliberately small and frequent, because momentum matters more than prizes.

Motivation that stays healthy
Rewards in Ten Points celebrate effort and values, not league-table dominance. Every child can earn; the quiet improver is as visible as the star. Gamification is kept gentle – enough to sustain the habit, never enough to replace the point of it.

The same values in a different voice
Badges carry the school’s values into the student’s own world. Respect, care, commitment – the words on the wall become the things on their profile, chosen and earned by them.
Frequently asked questions
What rewards can students earn in Ten Points?
Badges linked to the school’s values, weekly quests and challenges, and avatar customisation – all earned through recognised behaviour and wellbeing habits.
Do rewards work alongside House points?
Yes. Points feed both the House totals and each student’s personal progression, so team celebration and individual pride grow together.
Can every student earn rewards, not just top performers?
Yes. Rewards recognise effort and values, so progression is open to every child, not only the highest scorers.